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Thank you for playing!

Ha I had plenty of ideas to expand it a bit.

Longer and more complex and interesting levels would be a start. 

And things like cameras that create unsafe zones (to give a narrative legitimacy to the "punition" mechanic), enemies with more distinct movement pattern of mechanics (ex some that "fall asleep" and stop moving after a certain amount of time when you're connected to them), more hazards (for example hazards that periodically turn on or off, forcing you to time your movements with their pattern), more puzzle elements (doors that need opening for example)...

And possibly more player power, where you can sometimes invert the enemies movement pattern, or "rewind" them a bit...?