i actually really like the concept of manipulating the values of the game like the y positions of objects, the gravity scale, and what not. i think that if the values of each device were known beforehand and consistent it would be a very interesting puzzler. although controlling those aspects of the game felt a bit disconnected and that 8-bit rendition of the "lick" was a bit too loud, it's still a pretty cool game with potential :)
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Thanks for playing our game!
I did originally plan to include a system where you could mouse over a device on the screen, and it would show you what it was connected to, but I had a lot of problems with creating the UI for it and making it work with the screen (not overlapping the play area etc.), so I decided to scrap it and only show the influences of the device you were currently connected to.
and yeah, the lick was a bit too loud.