Honestly, this is a fairly generic Run and gun/arena shooter/whatever this genre is called. I don't think this really fits the theme - the gun attachments are functionally different guns, the difference is purely costmetic. The audio is 3 or 4 times too loud, but the visuals are nice, I like the effects that appear after they get hit and all the character models are really fantastic. Hope to see more from you in future.
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That's pretty fair criticism. The idea is to join together the different attachments to do better damage against specific enemies, which are color coded to the corresponding attachments. There is actually a difference in damage done, whether you actually notice it or not. We had a lot of stuff on our plate, so gameplay balancing was sadly sacrificed to get anything playable at all and it sucks it came to this.
I'm aware of the audio stuff. I noticed only after submission what exactly went wrong there.
But other than that, thanks for playing!