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It’s quite nice to look at and all, but the mechanics are a bit finicky. It’s difficult to get the streams to behave in a reasonable way, and especially on the map with the gap in it, to me it wasn’t clear at all how the player was supposed to get the fluid across. The spheres don’t stay where you put them if you have any motion whatsoever when you left click, so they have a tendency to float away and then you have to reset the entire level.

All in all, it comes across as more of a tech demo than a game, but it was still fun to play around with. Would be nice if there was some more stuff custom to the game on top of just the materials.

Thanks for the play and comment! I'm glad you liked the aesthetic

You were really close to solving that level. The trick is to use the motion of the balls to your advantage. As with the previous level, the drain just needs a few more drops for a moment