Cool concept and I liked the post-processing touches on the simpler art-style.
I think the platforming could have been a bit tighter, but the level design was forgiving enough that it never mattered too much. And 48 hours is never enough :D
Thank you so much, Most of my time was spent playtesting the levels i made, the jumps are a little floaty but again like you said 48 hours is never enough =D