oh no! Yeah I had a friend who had some issues with using middle mouse as well. Definitely not something I had even considered, so that will be changed in time. Was it only the vertical movement that was too sensitive?
As for the area with the enemies: that is precisely where I ran out of time and had to abandon it haha so yeah there is no balancing in that area even slightly, and the existing enemies were never actually meant to be in the final product as-is. This is also why it's so difficult to get the robot across, since I not only didn't have time to finish that puzzle, but was also dealing with a weird bug with the pressure pads.
Thank you for leaving such detailed feedback! This is definitely something I'm going to work on a little more so if you're interested, it should be way more solid in a couple weeks.
Yeah it was only the vertical camera rotation that seemed super sensitive for some reason. I was able to rotate the camera around the robot just fine. But I still wonder if this style game would benefit from a fixed camera that's sort of up in an isometric view (if you know what I mean). Not every kind of game needs full camera control anyway.
At the very least, i think the camera needs to be zoomed out so I can see more of whats going on around me.
As for running out of time, and bugs, that makes sense. No worries! Jams are hard. This was my first jam, and we didn't have enough time to get the concept for our game fully done . A ton of bugs popped up last minute, haha. Its more about the experience, I think, and it's been fun making and trying out so many game concepts. :)