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(+1)

First i must say great sprite work and presentation. The camera zooming out and zooming in is a little detail but adds so much to game fell :D The idea is simple but fun to play with. Maybe reduce the coil a little bit so its easier to hit enemies.

Unfortunately with games that control 2 characters at the same time comes with hard controls :/ Some times i was confused witch character was controlled by witch input. Also without sound effects the game feels unresponsive.

Other than that the base game is ready you should definetly develop this idea to its limit. I want to see this game in its full potential :D

Overall i liked the game great work :D

(1 edit)

Thank you very much for the kind words!

The controls were initially designed to be played with 2 players, but as we tested it ourselves, we would often be testing it solo and were having fun with it like that so decided not to describe it as a 2 player game and more of a game you COULD play with a second player if you wanted.

The coil was originally meant to expand and contract depending on the distance between the characters but it was taking too long to implement correctly so we left the length to be at a size that wouldn't make it look too disjointed when they were seperated far apart from the screen when the camera was zoomed out and we wanted the camera to zoom out enough to see the enemies out of reach better too, so was kind of a double edged sword with the length haha.

We would've definitely loved to have put in music and sound effects but just didn't get the time to do so sadly.

-Scott