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Well after few tries and thinking I got hard locked and then thinking there were only two levels, I won...


Loved the art style. Very nice minimalistic pixel art and the feedback to everything was spot on! And something that can't be said from all the games made on jams (solo especially), the colour palette was very pleasant to look at. The sound effects also did their work and didn't even get annoyingly repetitive (as these simple bleeps and bloops often do) even though I think there was no real variety. Of course adding music would have brought it to another level!

There were quite a few some weird physics issues like depicted below. Also the throw direction was not too accurate and the bounces were sometimes weird and unrealistic. The blade also didn't hurt enemies always.

Other than those weirdnesses, the controls were tight and nicely responsive. I took me ages to realize that the character is more mobile without the sword and tried to bank shot my way through the second level for quite some time. Adding such information to the game itself (when needed too) along with giving the controls there too would have been the icing on the cake.

The sword swing was pointless too. The throwing mechanic completely overshadowed it by being as powerful, having more range and being way less risky too.

The final level was a bit punishing by not giving any time to think and having to plan your strategy by failing few times. And the fact that the dying completely halted the progress didn't help here either. But still really would have wanted to see more content. I guess that is a good sign though... 🤷‍♀️

Anyways, good job! 👍

(1 edit) (+1)

Wow! Thank you for taking the time to review my game! Your compliments and feedback really mean a lot to me. I'm happy when people are critical in feedback because it gives me precise direction for improvement.

Thanks for playing!