Wow, this was interesting! But some times felt too easy. It felt that you don't even need the blocks you can just spam and kill the sorcerer. What I would suggest to do is remove the sword from the player, randomize the block spots, and also make a block where when you connect to your block it deals the damage to the enemy and then teleports to different place. Other than that was really interesting and quite fun!
Viewing post in Sorcerer Vs. Swordsman jam comments
Hi Adonas!
Thanks for the feedback. I will be moving forward with this game and trying to make it into a full one. Your feedback will be invaluable to that process, so thanks for the comments. I do like the idea of randomizing the block spots! However in this demo I wanted to create a feeling of running back and forth to get buffs, so I didn't want to randomize the level design. It's a good suggestion though!
I have gotten a lot of feedback on the balance of the game, and moving forward I will definitely crank up the difficulty and make the blocks more essential to victory.
Thank you so much for playing!
Best,
Brandon from TheIndieDream