I like the idea of you being in control (partial) of both your characters and the hazards. That is a rather clever use of the theme.
I can also kinda see what you were going for with both the enemies having same speed, projectile speed, same projectile, same propulsion effects, that's really neat. That said I do wish the player ship moved a little bit faster so as to be able to catch up to the enemies moving away from you without needing to wait to them to change directions.
Lining up shots on distant enemies was also rather difficult, with the relative slow speed of your projectile and the very slight perspective shift towards the middle the further away something was.
I also noticed that sometimes enemies would refuse to shoot if there was another one of their own in front of them. I think letting them kill each other on your command would have added to the fun of the game.
Overall, very neat idea, could do with some more refinement. Little things like showing the life bar (I do assume there was some health system in the game since I seemed to be able to tank 2 shots before dying to the 3rd).
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Hey, thanks a lot for playing and for the review! All of the things said here have been noted down.
During development, I did purposefully make it hard for enemies to shoot themselves as I thought it would make the game too easy. However, I now see that was a bad descision and the game would be more strategic and improved overall with more friendly fire.
A life bar or some other hp indicator, yeah that's a "whoops" on me. It was planned, but I made some poor descisions that cut off time to make it.
Finally, I'll play around with the balance of projectile speed and player speed.
Once again, thank you very much for playing and the review. I'd love to upload a new version of the game once the jam is over if I can, cheers!