I liked the mechanic !
A bit hard to grasp sometimes what you “can “ or “cannot” do, and you end up clicking a lot, but it is nice to combine grapple and interactivity like that.
Thank you! I tried to make the textures show what you can do (for example, light tile = grapple-able, dark = not; this applies to wiring the mechanisms too), but unfortunately I didn't have time to redraw them and make it more clear.