Hey! You got a couple of 5 stars from me! There's something about a challenging platformer that are just so satisfying! I had lots of fun dying to the bad timing of a dash especially :D
There's something to say about game jams: make the game easy enough that who tries manages to play all the ideas...this is really not it 😊 maybe you tried just to make it challenging enough that I wouldn't play other games 🤣
On real feedback though: I was waiting so much for that sweet moment, where I had to manipulate Red into triggering a special ability in the right moment to pass an otherwise unbeatable piece of platforming. Yet, I gave up after a few levels (5 I think), and felt like if you didn't get that far into the design.
Mark Brown's words (paraphrased): the defining mechanic of a game, should influence as many aspect of the game as possible.
I seriously think that something in this direction plus some very neat platforming code (you know, Meatboy quality), and you have something really neat.