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Get 'Em Off of Me!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #711 | 3.465 | 3.929 |
Overall | #1119 | 3.381 | 3.833 |
Presentation | #1270 | 3.402 | 3.857 |
Originality | #1713 | 3.276 | 3.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character is stuck to his arch nemesis.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Absolutely love this game. Simple art and music, and fantastic platforming. I really enjoy games like Super Meat Boy and Celeste and this game definitely has that potential. I'm surprised how many mechanics you got in during just 48 hours. The only critique I have is that the random hazards would be best if they were set per stage and maybe ramped up depending on the level. Otherwise, they feel a bit unfair at times. Phenomenal game. Good luck!
Hey! You got a couple of 5 stars from me! There's something about a challenging platformer that are just so satisfying! I had lots of fun dying to the bad timing of a dash especially :D
There's something to say about game jams: make the game easy enough that who tries manages to play all the ideas...this is really not it 😊 maybe you tried just to make it challenging enough that I wouldn't play other games 🤣
On real feedback though: I was waiting so much for that sweet moment, where I had to manipulate Red into triggering a special ability in the right moment to pass an otherwise unbeatable piece of platforming. Yet, I gave up after a few levels (5 I think), and felt like if you didn't get that far into the design.
Mark Brown's words (paraphrased): the defining mechanic of a game, should influence as many aspect of the game as possible.
I seriously think that something in this direction plus some very neat platforming code (you know, Meatboy quality), and you have something really neat.
This is a windows only build. Please mark accordingly! :)
my bad, thought it would work on all platforms. its fixed now
No problem. Unity does support building to multiple platforms, but you've got to select which platform in the build settings. They're different files for each. :)
Really cool and fun to play. (Would have liked to go full screen lol).
This is pretty nice, original concept and fun to play
swag levels over 9000
Good job!!!
epic