Yup, giving up on this one! 😢
Up until this point it was pretty smooth ride. The I think third level that had the three different lanes to top goal gave me some grief but eventually I managed to get through. But at this point it just ramps up the difficulty/complexity too much for me to wrap my head around.
The idea itself was very nice (though not entirely unique). The execution on the other had would have needed some polishing. The UI is very clunky. The buttons being that big and spread across the whole screen made the normal play flow annoying. Ordering the arrows was fine I guess but afterwards that useless trek to the right side of the screen to push play and then back all the way to left side to click on the number buttons. As that was the main loop of the game and heavily featured trial and error, it was a constant slog between the left and right sides of the screen. Keyboard shortcuts would have done wonders for usability and player experience here! Maybe this annoyance was just heightened for me cause I was playing on a laptop touchpad though... 🤷♀️
The whole play button thing was pretty much pointless as you had to use all the pieces so it could have started automatically at that point. Didn't find any use for the undo button either but dunno if that might come useful later on. Actually I'm kinda scared if there is "later on" since the complexity will get completely out of hand. And the arrows already didn't fit to the container box. 😅
There could have also have been at least some pointers on what to do on the start. I figured out what the point was pretty quickly (as I've seen similar mechanics done few times on other jams) but then finding out that I need to hit the number button to actually execute the move actions took me some time.
One thing that also annoyed me was the time waste of the "dead" moves. Just having the player unnecessarily wait around is never fun. Could have maybe highlight the arrows with a colour as the moves are happening and then skip the dead moves and show something like an X on top of that arrow to indicate that it couldn't be done. Not that big of a deal of course but the level transition animation had too much of a delay of just being white too.
Almost liked in the beginning about giving up. Went back for some more tries now but same result really. But did I somehow manage to get off the grid here? Even after resetting here with the stop button, the bull starts half inside the rock on the left and not in the corner as I think it should? 🤔
Anyways, good job! 👍