Conceptually, I love the idea of synergizing and trying to make very different people work together. Giving them unique tasks to try to balance them and make them cooperate was a clever use of the themes of the jam. The mechanics were solid, and I'd say that the graphics server their purpose, giving it its own kind of charm.
However, I don't know if I'm just dense or something, but even after knowing that red was grumpier and blue was more light-hearted, I still couldn't tell from time to time which task would be best for whom. After several attempts, I never reached peak synergy, and felt somewhat frustrated as a result. If anything, because I wanted to see what else was there in the game, yet I couldn't make it that far.
It's a good game, but it really could have done with some more tells and quality of life changes. If you do update it post-jam, consider rebalancing things a bit. Otherwise, great submission! 👍