I really enjoyed this as a big fan of immersive sims! Was the time mechanic partially inspired by the upcoming Deathloop by Arkane? ;)
The stuff I loved:
Level design! Finding the shortcuts (and wow there were many :D) made me feel really smart!
Mechanics - Wiring doors, knocking over wires & having to frantically dash back to the starting room through the many shortcuts felt great and very tense every time!
Being able to pick stuff up - huge staple of the immersive sim genre, had a big smile on my face swinging a chair around :D
Atmosphere - like the story says, I'm detained and trying to escape ASAP but the almost unintentionally creepy atmosphere was really enjoyable!
Main Menu & Difficulty Options - Screens flying about? Difficult but reasonable? Groovy!
The stuff I'd like to see improved:
Physics - They were fine for the most part, but there were a few unfair fail states caused by boxes freaking out a bit when I tried to jump on them for the shortcut
Clearly showing when you've done everything you can - I didn't know I had unlocked the exit door until I thought to check it again after seeing 'EXIT' through a hole in the door earlier.
Environmental storytelling - I know this is probably a bit much to expect, but some hints to what crime the player committed or the state of the world outside the building would've been cool, too.
Overall, really enjoyable and I hope it gets expanded upon!