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(+1)

So, uh, somehow I just stumbled on this demo even though it has been around for more than a year? I thought I was an avid VN reader, but I guess not?

It took me a few scenes to get used to the art, but the style works pretty well for the game. 

What really impressed me was the sheer variety each playthrough can have: The NPCs remember everything you say or do and aren't shy about pointing out contractictions. It seemed to me like every single line in the game could change at least slightly depending on what you do. 

You can theoretically become friends with anyone, just not everyone at the same time. But it was really rewarding to replay the demo and pick someone else for that one, very crucial decision: The demo isn't really long enough to get to know the NPCs very well, but each one of them has some endearing (and some annoying) traits. 

(I haven't tried yet if I can get everyone to hate me in a single playthrough, but it does look like that might be an option.)

Also, letting me choose not just my own name, but everyone else's as well (even against their wishes) is a really nice touch.  (I am usually a very supportive guy, but Nightmare is an awesome superhero name, so deal with it, Two.)

I would have liked to see more of the Captain since I assume he will be the last RO. He only has one line (or rather, one or two words) and is mentioned a couple of times.

I really hope this game will be completed.

(+1)

Good to hear you enjoyed trying out different outcomes. Variability in the group dynamic is at the very core of our story, and it's nice to hear that it is appreciated.

We are still working on Super/Human Identity, and will launch a second Kickstarter for the game in September.

That's awesome to hear! I'll definitely check that out. Really love the superhero costumes you're posting on Twitter, by the way!