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Hooooly moley the bad guys are creepy! That is some excellent spritework. Was it your intention that the game be super small on screen?

I like the mechanic of vision and HP being tied together. It sort of fits the theme of the game jam, and it also is an interesting way to gauge health, rather than a bar or heart counter.

I'm glad you liked the spritework! While I have some art experience, this was my first time doing pixel art and animation, so it was an interesting challenge figuring out how to make it look roughly how I wanted in an unfamiliar format.

To be honest, the screen size and vision radius were chosen pretty arbitrarily. In retrospect, I could have sized the game window to leave less black space at the edges and maybe zoomed everything in a bit to compensate. That sort of thing hadn't even occurred to me during development--I was too busy frantically trying to get the game to a state of "technically playable" before the deadline.