I love the art style, and the voice lines fit it perfectly. The mechanics are really cool, and the difficulty changes dynamically when you need both of your crewmates to reel you in. The game is very intuitive to learn. There's also decisions that add to the core gameplay, such as managing the alert meter, or choosing which person should let go of the rope. The only issue I have is the levels start to get a bit repetitive after a while (I think I failed at 6, then I quit).
Viewing post in Diamonds are for the Boys! jam comments
Thanks so much for playing and offering feedback! I'm glad you appreciated it. Yes, currently there isn't anything interesting about how levels progress other than they are all randomly generated and each is 1 modular section longer than the previous. I could have made it more interesting by introducing new elements in each, and ramping the difficulty by allowing more lasers next to each other, etc.