Good idea for the linked life. I liked the small game feel stuff like enemies flashing and slowing down when they got hit. I think improving the character to not feel so floaty while jumping would help timing the bounces better. I felt like I kept overshooting the enemies, but the generous hitboxes saved me, haha.
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I gave myself about an hour or 2 to just add some small things like that because I feel it drastically improves the game. The enemies slowing down was actually originally a bug feature where the enemy would stop while the iframes (they aren't actually invincible, but the player is when the player is in iframes) were going on, so I decided to add it. The player's jump was just something I ended up getting used to, its buggy lol. I intend to make it feel better (and not make you able to just stay on the ceiling for about a second. The way that the hit detection works is actually not separate hitboxes, because I don't know how to do that, so it just checks if you are going down.
Thanks for the feedback, I do intend to keep working on this game.