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(+1)

yea, that was the original plan, but I couldn't find out how to do that, as I didn't find any good systems for it, and the system I made for a 2player local co-op game, was for two players, and would take a long time to set it up, and be quite glitchy and I didn't want to spend time on that for a game jam, and went with the lazy way :p. If I do a post-jam version I am going to do that for sure :)