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Thanks for your comment :) At start idea was to balance tediouness of ball slowing you down and janking you back when jumping, with its usefulness in other challenges like enemies, so you would try to get rid of it but when left without it, you'd like to get it back. Dangers of getting idea that isn't actually that fun if the mechanics aren't done well and taking account players side of things :D (and my skill/time investment wasn't enough to smooth out the bugs)