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Your aesthetics are excellent and there's some solid mechanics here. I think you could switch up the game design by making it necessary to link to the clones to beat the level & then having the enemies attack the player & the clone, so you have to link to the clone at the start of a level to beat it. That would raise the stakes of the game & make it feel like the player risks everything  (or quite a bit) by not linking to a clone. Props to you for making a game! If you could rate our game as well, that'd be swell :P

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The main idea was that when you get hit, all of the clone returns to “sleep”, breaking the chain and forcing you to save them again. Thank you so much for your precious feedback, we’ll try to get through this! I’ll play your game as soon as possibile!

Ahhh I get it now! Maybe a little more guidance for the player to get it through the tutorial could help with that? Tysm looking forward to your feedback!