I love the idea behind this. It's a diamond in the rough and there's still a lot to exploit. Probably some design improvements (like level, pickups, elements, enemies and character; to distinguish the player better, for example) and I hope to see more!
Viewing post in F.L.O.W. jam comments
Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!
Here's the update link: