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I really like the core mechanic of your anchor being your attack and also what you use to interact with the environments, at times needing to leave it in place, and potentially even avoid fighting entirely for a bit (that was a clever moment). Definitely, a lot you could do with this mechanic with some polish and additions in particular in regards to the animations. Definitely an impressive showing for 48hrs. Nice job!

Thanks! We thought long and hard about how we would make the player more vulnerable at times and then we added that pressure plate! Definitely needs more work with the polish, especially with the melee attack, and we had some more gameplay ideas that we didn't manage to get in the game. Thank so much for your input