Pretty neat idea of a tower defence game where you play as lifeguards to keep tourists from drowning! Would've liked a progression system where you could only start out with a few towers and got points/cash when you caught tourists to build more towers.
Arctic Beard Studio
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I went to destroy the toilet paper first because I'd figured that would give me the highest score! Figured out that you didn'r really have to run around to destroy things since I could just hit ste same spot over and over with my highscore going up.
Cool concept of trashing the store to try to get fired though
Yeah unfortunately we missed that when we packaged the game, for anyone having issues:
We've uploaded the official installer for them here:
https://drive.google.com/file/d/18W6FxKQit0ZwIlQAnQMFjRBUSKDFXj1V/view
Fits the theme well, cute little game!
Would've loved some more complex levels where you need to do some more puzzle solving with both dinosaurs, each level could now be completed with just moving one dinosaur.
For instance like one having to stand on a button to open a door so the other one could cross.
But well done for the gamejam!
Haha I love that little ambush story!
Thank you for your thought out input. Animations were litteraly the last thing we added and we didn't manage to polish everything up to the standard we wanted. The UI as well, actually used canvas elements but since that was a pretty small part of the game we didn't focus that much time on it. Will definitely have to look up some good tutorials on the matter To show enemy health is a great idea, that simply fell between the cracks.
The ambush part is meant as a place where the player is completely vulnerable and can't do anything else to dodge the enemies. If you retract the anchor from the pressure plate and then put it back they will indeed spawn again and that is the leveldesign that we were after.
I'd sugest trying that part again but try to dodge the skeletons until the door has opened then you can start attacking again and move forward towards the end!
Thank you so much for the in depths comment, we truly appreciate it.
Thanks! We thought long and hard about how we would make the player more vulnerable at times and then we added that pressure plate! Definitely needs more work with the polish, especially with the melee attack, and we had some more gameplay ideas that we didn't manage to get in the game. Thank so much for your input