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Definitely the best looking take on this mechanic I've seen during the Jam. I'd love to see this aesthetic in a game that had more time to be technically polished.

The final level used the mechanics really well, having to go back and forth a few times to even things out. My one recommendation, and this is just for how I personally play games, is that I don't think a game like this needs really precise and difficult jumps. Once I knew what I needed to do, having to try a bunch of times because I was a few pixels off was more tedious than fun. Great looking game though!

Hey :) thanks a lot for the great feedback its greatly appreciated, you are right, in a game like this trying to land moves with pixel precision doesnt really seem to fit the overall experience, I hope that its nothing more than a map design issue than, I should put more people thought and planning into levels to take into account different paths and make sure to completely block or open up potential paths more cleatly so you dont get to a point where you can solve the puzzle by playing with collision systems. Glad you enjoyed the game!