Hey :) thanks a lot for the great feedback its greatly appreciated, you are right, in a game like this trying to land moves with pixel precision doesnt really seem to fit the overall experience, I hope that its nothing more than a map design issue than, I should put more people thought and planning into levels to take into account different paths and make sure to completely block or open up potential paths more cleatly so you dont get to a point where you can solve the puzzle by playing with collision systems. Glad you enjoyed the game!