Presentation (art/music/intuitiveness) is really fantastic. I think the theme connection is probably a little weaker than ideal, because the orbit mechanics are really finnicky and hard to predict, meaning for the most part I was trying to avoid getting caught rather than trying to tactically use the orbit to gather points. I think this would have been a lot more fun if the game was less generous (perhaps less available points, more penalty for falling down, etc) to encourage the player to use the orbit.