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Presentation (art/music/intuitiveness) is really fantastic. I think the theme connection is probably a little weaker than ideal, because the orbit mechanics are really finnicky and hard to predict, meaning for the most part I was trying to avoid getting caught rather than trying to tactically use the orbit to gather points. I think this would have been a lot more fun if the game was less generous (perhaps less available points, more penalty for falling down, etc) to encourage the player to use the orbit. 

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Thanks for the feedback! Yea, this is my first time trying a mechanic like this, so there are definitely some kinks I need to iron out lol! I'll see what I can do to make the orbit mechanic more useful!

You're definitely done a good job - rotation is always several thousand times more painful than it has any right to be