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(+1)

Now, this is an excellent take on the split-screen two-character platformer! I honestly love everything about this, and man it gets a bit mind-bending as the way the screens are flipped starts changing, only thing I'd mention is the like "anti coyote-time", seems like as you move towards the edge of platforms you aren't considered touching the ground before you actually stop touching it which eats away at your extra jump, modifying that would help the game feel a lot more consistent and make it that much better. Great work!

(+1)

Oh yeah I will definitely look into "anti coyote-time". I recognize the issue of extra jumps sometimes being wasted because it doesn't recognize when you are actually touching the ground. I will see if I can find any way to fix it in the future mostly in changing how the character detects the floor. Thank you for the feedback and I am so glad you enjoyed the game :D.