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Cool puzzle concept that reminds me of Flow. I really love the music in this one -- for some reason it feels crystal-y. Haha. The game didn't really explore the mechanic deeply since there were only a couple of levels, but I can see how more complex puzzles could be achieved with this concept.

One suggestion regarding the gameplay: it would probably help if there is a way to view the entire map without having to walk, since part of the gameplay involves planning the path to connect each crystal.

I really like Flow; it was actually one of my inspirations! I wanted to make something like it but from a more action-like perspective. One of the ways that I wanted to be different from Flow was the extra effort needed to figure out paths when you can't see them all at once, and the limited screen size is part of that. Still, though, I'm getting the idea from these comments that people didn't enjoy that very much, so I think I went too far in that direction. (It's definitely helpful to hear from people who've never seen it from the top-down perspective like I have)