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I really like Flow; it was actually one of my inspirations! I wanted to make something like it but from a more action-like perspective. One of the ways that I wanted to be different from Flow was the extra effort needed to figure out paths when you can't see them all at once, and the limited screen size is part of that. Still, though, I'm getting the idea from these comments that people didn't enjoy that very much, so I think I went too far in that direction. (It's definitely helpful to hear from people who've never seen it from the top-down perspective like I have)