I like the idea and the art style is cool. Although, I don't think the pieces should explode when you deliver then to the golden place, because they also explode when you stretch the chain too much and failed. Giving the same feedback when the player does a good thing and a bad thing can cause a lot of confusion. I thought for awhile that I was walking too fast and stretching the chain right before delivering them and failing when I was actually doing the right thing, because the feedback for both things wasn't different enough.