Overall it's a very polished and fun game and the boss battle at the end is cool. The dice mechanic is pretty creative and gives good rewards. Well done!
PedroRossi
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The art and music are really good. The puzzle mechanic is interesting but, while I managed to finish it, I thought it was pretty hard to plan the moves ahead of time and was actually mostly guessing with a general rational direction. Maybe it could be easier if we could see the sides adjacent to the top one.
It look's cool but the resolution is really weird in my computer. After lighting up the first lamp, there is no way for me to continue. Looking at the images, I see there is an arrow on the top corner of the screen which would probably take me to another screen, but it does not appear in my game, maybe it's offscreen because of the resolution.
It's a great twist on a classic genre, liked the game a lot. I do think it needs a bit more of feedback when you take damage because I died sometimes without noticing exactly what happened, but outside of that, it's really cool! With more levels and more enemy variety to steal, it could become even better.
I like this, It's a very fun arcade game! I like that you control two different characters and that they cannot be separated for long while collecting items require separating them. It's a solid concept. One complaint I have though is that the game feels too easy. After getting the hang of the controls, I felt I could keep going forever and I don't think this should happen on an arcade game. Challenge is important in this kind of game to motivate the player to beat their own score. I deliberately stopped playing at 20000 score. If the game got harder with time I think it would be even better. But aside that, it's a really good game!
It seems like a great idea, and the art is AMAZING, but I just can't figure the mechanics out. I think too many runes were introduced on the second enemy and I can't even figure out how to damage it. I also think it's a bit hard to understand what the rune is just by it's art, maybe if a popup text would appear above them when you move your cursor over them saying "fire" or "water" would help. But I do like the concept and think it could be a great game if the runes and mechanics were introduced more slowly.
I like the idea and the art style is cool. Although, I don't think the pieces should explode when you deliver then to the golden place, because they also explode when you stretch the chain too much and failed. Giving the same feedback when the player does a good thing and a bad thing can cause a lot of confusion. I thought for awhile that I was walking too fast and stretching the chain right before delivering them and failing when I was actually doing the right thing, because the feedback for both things wasn't different enough.
Loved the gameplay. At first it reminded of playing worms and trying to use the ninja rope and failing miserably bur I eventually got hang of it and it's just really fun. Challenging but fair. The visuals are also really good. I do think I would like to be able to aim the rope with the mouse though.
Man this was really good! The art, the sound effects and the background music are all awesome and contribute a lot to create a very heavy and immersive atmosphere. The first noise we heard about the intruder was very good in breaking the peace and actually scared me. But I don't think it fits the theme really well.
Look, I really like the concept here, but I don't think you explored it enough. Imagine if the levels were initially impossible but the player could break it all in pieces and rearrange the in a different way that makes it possible, that would be awesome. But the way it is now, you are just placing the pieces back together the way they were. Also, after rebuilding the level, why make the player restart every time you hit a wall? With fast controls like that, something that should be a simple task becomes really frustrating.