It's quite simple, but it's still pretty fun. In terms of defending it's not that complex because you just have to circle strafe and kite the enemies, but in terms of attacking it's more complex because you have to try to only hit the alive enemies and not hit the dead ones, or else you make more. In the end I gave up before ever managing to survive to the end. I kept on dying because of the camera. I would keep on walking backwards into newly-spawned enemies. You might not need to zoom the camera out further to fix this. Maybe just make the camera move more in the direction you're moving. Or maybe do both of those things. I don't know, try your options with that and see what works if you feel like it. Also, is the title a reference to Blade Runner 2049? And did you come up with the title first and the concept second?
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Thanks for the feedback, I appreciate it! I will definitely change the camera when reworking the game for v1.1 😁.
And yes it's a Blade Runner 2049 reference, I'm glad someone noticed! For me finding a name for the game is always part of creating the concept. I always play with a bunch of lose ideas but choosing a name really helps me to focus on a specific mechanic and coherent theme. So technically the concept came first, then I chose a name and after that I started coding :)