Interesting Idea, Is it actually possible to kill the big red cell?
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CELLS INTERLINKED's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1974 | 3.024 | 3.429 |
Fun | #2042 | 2.835 | 3.214 |
Overall | #2394 | 2.856 | 3.238 |
Originality | #3009 | 2.709 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You fight cells, once beaten they don't disappear but are joined together.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
It isn't! I wasn't sure if I should just leave the player to "discover" this or to tell them right away. I think in the end it would have been better to simply communicate this to the player to reduce confusion 😁
The red cell follows you directly and cant be blocked by other cells. My aim was to keep the player moving all the time.
Controls felt smooth - it was pretty easy to simultaneously move the character around and shoot. After each play through, I tried to keep the number of shot I fired to a minimum to reduce the number of generated dead cells, since it felt more like a survival game, and I wasn't sure if it was possible to actually defeat the big bad red cell before the timer ended. The art style and aesthetic was nice and fitting with the theme. Overall, very nice job! I enjoyed it!
It's quite simple, but it's still pretty fun. In terms of defending it's not that complex because you just have to circle strafe and kite the enemies, but in terms of attacking it's more complex because you have to try to only hit the alive enemies and not hit the dead ones, or else you make more. In the end I gave up before ever managing to survive to the end. I kept on dying because of the camera. I would keep on walking backwards into newly-spawned enemies. You might not need to zoom the camera out further to fix this. Maybe just make the camera move more in the direction you're moving. Or maybe do both of those things. I don't know, try your options with that and see what works if you feel like it. Also, is the title a reference to Blade Runner 2049? And did you come up with the title first and the concept second?
Thanks for the feedback, I appreciate it! I will definitely change the camera when reworking the game for v1.1 😁.
And yes it's a Blade Runner 2049 reference, I'm glad someone noticed! For me finding a name for the game is always part of creating the concept. I always play with a bunch of lose ideas but choosing a name really helps me to focus on a specific mechanic and coherent theme. So technically the concept came first, then I chose a name and after that I started coding :)
Good sprite work and controls! The camera was a little frustrating though, I felt like the only viable strategy was to run away constantly, but that also meant I had very little visibility on where I was running and always ended up smashing into a newly spawned cell that I didn't have time to react to. I think your reply in the other comment about killing cells when they touch the prison cells (maybe just ones that have been shot?) would've added a nice twist.
My best run got to 23 seconds left! No way I'm doing any better than that though.
Neat game! So stressful when there are a lot of dead cells!
This reminds me of a flash game in a good way. I had tons of fun playing this!
Super responsive and solid visuals, I was kinda 50/50 on actually shooting at the start cause I thought it might be to my detriment in some cases(cause it is actually worse if you hit something that doesn't need to be hit), but in the end found a pretty solid strategy. Good job!
I didnt really know what to do^^ I also died instantly the first time i tried
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