I think it's cool how the level emerges before each round. Would be cool if you worked it into some kind of procedural generation so the level could change while you are playing... Anyway, nice game! I had fun.
Yea, each wave of enemies is supposed to have a unique level layout with the boss barely having any cover at all, unfortunately, the build with those varied layouts just barely missed out on being submitted. Thanks for checking it out! Glad you enjoyed it!