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(+1)

I'm glad you had fun slinging around! And yeah, honestly, by the end of the jam, I wasn't really sold on the 16:9 ratio myself anymore (it led to a wider screen but not being able to see well up or down), but by that point I had already hardcoded (yuck) the UI and HUD because I couldn't get scalable UI to work for the life of me in those 48 hours. The slinging mechanic does seem to be a popular feature though, perhaps either better designed levels and environments should be in order, or perhaps the swinging could be repurposed for a different game entirely. It's worth looking more into, at least from what I gather from the comments here.