Clever idea, and it's great to make the decision to attack, sever connections, or make your own. However, I had a lot of difficulty moving a character this fast (end up flying over platforms instead of on them), and wall-sliding hurt me more than helped. No-one else is saying this, so maybe it's just me?
Viewing post in Sorcerer Vs. Swordsman jam comments
Hi metabloxer!
I am glad you think the idea is cool, and I am sorry you had trouble with the character controller. I wonder if I can make it configurable somehow... Off the top of my head I can't think of a way where slowing you down wouldn't bestow a significant disadvantage on the player. I will take your input into consideration as we push the game forward, and I look forward to coming up with a clever solution to your problem.
No worries if it was just you that experienced this - Everyone is different and games differently. I want to include as much of an audience as I can, so this is a problem I will surely tackle.
Thanks for the feedback!
Best,
Brandon from TheIndieDream