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metabloxer

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A member registered Jan 04, 2020 · View creator page →

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The FAQ mentions that disabling volumetric lighting can greatly reduce memory usage. Would that be enough to get this to run?

I had a lot of compatibility issues with the injector and with VirtualNES (this game literally crashes it). RetroArch works with this and a couple other games just fine for me. My original 3DS is too slow on everything except for QuickNES, but a new 2DS or 3DS may be able to use whatever core.
This is the guide I used. Trying to install through the Universal Updater seems to not actually install the application...

https://docs.libretro.com/guides/install-3ds2ds/

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Hello! Malwarebytes's intelligent detection* labeled "dweller's empty path.exe" as a malicious file.  I'm certain it's a mistake, so I wanted to let you know. 

Malwarebytes blog post on this type of detection: https://blog.malwarebytes.com/detections/malware-sandbox/

*this is not a jab at Malwarebytes. I have no issues with their attempts to stop zero-day attacks, other than this mistake.

Very fun to use. I enjoyed it. Could use some sleep, tho.

I read this as "best shooter games", and I thought this was a joke at first.

Clever idea, and it's great to make the decision to attack, sever connections, or make your own. However, I had a lot of difficulty moving a character this fast (end up flying over platforms instead of on them), and wall-sliding hurt me more than helped. No-one else is saying this, so maybe it's just me?

Autofire, or hold-to-fire, would be appreciated.

I thought I got the hang of it at the start

then the chaos

the chaos

Very fun! I like the risk-reward with trailing multiple flies with you for a combo, but with flies trying to break. Easy to learn, but a lot of room to get better at it.

If you upload a new version after, I'll give it a go.

Me too. My curiosity got to me.

Music was absolutely intended, but I kept it for last and ran out of time. I even have some music loops on my computer I could easily implement.

However, speeding up as the game progressed was not something I considered. I was planning on adding difficulty modes, but having the game slowly become harder as you progress might be a better way to go about it (maybe even allowing players to jump to certain multiples they've already accomplished?).

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Hello! this is a minor issue, but when I try to add my Twitter account through "Profile" > "Connected Accounts", I get this error from Twitter:

Whoa there! There is no request token for this page. That's the special key we need from applications asking to use your Twitter account. Please go back to the site or application that sent you here and try again; it was probably just a mistake.

I tried three times with no luck. I am on the latest Mozilla Firefox, and my sign-in information is correct.

sounds like you need better friends...

Roblox allows you to create and export models as well. Unless you're making a Roblox game, it's very limited.

I really enjoyed this game. I think having some frame of reference would be helpful for knwoing how fast you're really going, but I enjoyed learning the control and using my momentum to turn around and shoot at the enemies while still going away from them.

I agree with _s_e_r_ about the food truck's odd movement, but this was very fun otherwise. I didn't make much progress, and I quickly learned that onions should be cooked first, but things really do get out of control with these two tasks to juggle.

While it's a decent runner game, more variety in platform and obstacle arrangement, more types of obstacles, and a difficulty curve (Maybe increase the player's speed as they collect coins?) would make this more solid. I also can't see the button(s), with only a "RY" blue square to the left that seems to restart the game. Audio and music would be nice too.

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EDIT: Hello. I was wrong about two of my points here. The "no sound" was because my headset wasn't plugged in properly (yes seriously. I'm rechecking games to see where else I messed up), and I am able to control the car now (Up is accelerate, left and right control rotation). I have updated my rating

Between the lack of sound, low effort COVID joke (PNG of a virus), and inability to play the game (No button on my keyboard nor mouse does anything), I gave up pretty quickly. I'm not sure if being unable to control the car and constantly dying is part of the theme (or the joke for that matter), but that doesn't seem to be the point since the screenshot shows more than that.

I liked it. The bizarre movement and funnily odd theme was both fun without a failstate. I would love to see this concept developed more, either with specific orders or more animation. This could turn into a cool crossover of Octodad-like movement and resturant games, or even Tapper.

I agree with bodro. Trying to run this game results in a "folder not found" error. Uploading a ZIP of all needed files would've put everything needed into one download.

I enjoyed the game, and I had fun beating each level (maybe cheezing a few by being 2fast2quick). But it's hard to read the text and see the player, I read the title too literally (i read it as an experiment for the theme, rather than an experiment that's out of control). Maybe some scientists chasing after the slime would reinforce the theme and add time pressure.

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This is a problem with itch.io, not your project, but I can't download it. Could you set your file to be "For windows"?

EDIT: This is because downloads on the website fail for me if they're too large, and itch.io doesn't recognise this file as a "compatable version" though the desktop app (which I installed in the past to fix the last problem with something else). I have sent a report to itch staff, and they haven't responded.

EDIT2: "fail", not "file".

Thank you! I admit the scope was a bit too large for a 48 jam, but I plan to update this project after the jam's done (well, probably during the jam. But I can't upload it before then for very good reasons).

I have had a related issue before where a large download would fail halfway through consistently, so it's likely an itch.io problem, or how their download servers are with browsers. Downloading the itch.io desktop app fixed that for me, since itch.io's not going to give up on it's own servers.