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I really like how you added an example of the gun blocking bullets in the world as a tutorial, that was a really effective way of teaching the player how it worked naturally! I actually didn't realize at first that you could right click to flip the gun around, so I was just pointing the mouse in the opposite direction instead- so thanks for making the blocking function still work when using it like that! Overall, nice job, there were some pretty great design choices in here.

So, originally, I was going to have the gun and shield only work via just aiming the mouse differently.

Then I realized that would make the combat 110% more awkward. Maybe if I had set it up for controllers? But that is the root of the gameplay, and why things work the way they do.

I’m glad you liked that little level design flourish. Having Godot as a tool for building levels helped me do a lot with a few mechanics.