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Oh neat, a fellow game about being tethered to something trying to kill you! (Albeit a very different take on the idea)

The horror-y atmosphere of this is pretty cool, and I like how the chain color/thickness and sound design is all you have to go off of to judge the proximity and direction of the enemy. Definitely adds quite a bit of tension when you see it start flashing. The little death/victory cutscenes are a nice touch too!