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Very nice! The concept of linked boxes and the way you indicated it was clever. I was particularly impressed with how you designed the levels to naturally teach the mechanics. I had a couple of "aha!" moments while playing :)

The one criticism I'd give is that the later, bigger levels weren't as fun or interesting as the tight, early levels. By level 11 I was just ignoring the boxes and running through the fireballs because there aren't any consequences for dying.

Completely agree with your criticism. Our latest levels would have required two or three more redesign cycles to transform them into something much more attached to the linked boxes mechanics :). However, there is a consequence for dying: your deaths counter will increase and your ending won't be perfect ;)