This feels like Rabbids. I was super excited when it loaded up but I quickly got confused at exactly how the whole vacuuming thing worked. And after a while the cable would detach and I couldn't reattach it. Then I kept running out of energy. But I did have time to look around and experiment a bit. I think this game has a LOT of growth potential. The vibe is good. I just think the execution is a little off. This is one of those games where there should be a tutorial/prologue level. Or have that as part of the story delivery. Blast Corpse on N64 is a good reference.
The level design and layout was well done. I just wish I had more fun with it.
One other thing, with the menu text and screen pop ups, don't be afraid to go smaller. Empty space feels less cluttered. When the mission prompt came up, it spanned the entire screen popups were everywhere.