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(+1)

Implementing a shooting button would get pretty wild considering the amount of snake parts you end up controlling, but we've seen some other people express that same interest so I'm sure there's a way to design which'd work...
I think I agree with your point on the presentation as well. If we develop this further we might go down something to make it look more like a flash game or something with hand-drawn pictures. I'm glad you like the idea though, and thanks for leaving such an energetic review~!

I think the presentation ius 80% there. (Ya know last 20% is like last 80% tho xD)

But about the shooting: I) wasn't thinking of a shooting button, cuz that would obviously be waay too OP. But I think there could be a way (though this would only allow for melee attacks. Bows and magic could have a cooldown/ something else instead? But evenm if you only do the melee, the game would be infinitely more fun): So if you do a hard turn close to an enemy, one of your units hit it.

Magic and Bow users could just have another mechanic. I'd love this.