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(+1)

Dude, condolences about your artist. That really really sucks and I think you did an amazing job all things considered. Mad respect to you for not giving up and pressing on to finish the jam.

The idea seemed really neat to me! I think the main thing the game could use, perhaps in a post jam update, is a bit of a learning curve. The commander introduces the time mechanic, the motion mechanic, and the shrine mechanic all at once, which makes it difficult for the player to understand what each of those things does, and the buttons for it. Further more, it feels like there's way too many projectiles for a first level, making it very daunting to new players.

I feel like reducing the amount of projectiles and spreading out the three mechanics across the field for a full on applied tutorial would take the game to a whole new level and make it very accessible to all players :D

Of course, I completely understand you weren't able to get this done because of the circumstances, and there's no problem with that! You did the best you can. :D Consider this feedback as just a suggestion for some things to tackle should you choose to do more work on this after the jam :)

Once again, congratulations on finishing the jam despite your team's circumstances! Best of luck in future projects!

-Sasha

Thank you so much <3 

I think the biggest issue was all the time I lost after he told me he is leaving because I thought it was the end and just gave up. It wasn't until 6h later that my friend told me I should finish it regardless (which I'm so happy I did!).

Yeah, the game is way too hard, and I think the fact that the "art" isn't helping was an additional level of complexity the player needed to navigate. I plan on updating the game with "proper" art (if you can call my drawings art lol), and actually taking time to construct the tutorial and general design part of the game so it is easier to digest (like you said).

I honestly wasn't expecting a single person to play this, and to receive such positive feedback is really giving me the motivation to keep pushing forward solo. 

I can't thank you enough!