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(+1)

It deserve some polish but the overall idea is really interesting and works - choosing the path to pull of a tactical game in 48h...I respect that! Other said it before me, I'm missing a lot of information to make tactical decisions (why / when / how are my allies moving? / why/when/how does the enemies flee?) - the représentation of turns in time is also interesting and a lot of mecanics could use thant (maybe some moves use less time?) and if you wanna push the military aspect you could go for 06 00 instead of 6:00 ;)


Good luck!