Very nice game ! very clever, lost myself in it :D
Arzza
Creator of
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Thanks for your kind words! pong on a circle is indeed difficult. It was an interesting challenge for us to make it playable and feel good. While we did learn a lot there is still progress to be done.
(also secret: we actually made the initial values a bit off to make it very hard to beat without upgrading a few times ..
Thanks a lot for your feedback!
The soapy effect has also been noted on our side (and a new version waits the end of the voting to be pushed), unfortunately catching those requires time and a lot of playtest both usually lacking in Jams ...
You are not the only one complaining about a button to restart quickly. We shall see how to answer that cleverly!
To add details to what my dear friend said, we use rigidbody and mess up with the velocity (in the very big broad picture, I let the coders of the group answer in more details).
Designers had access to several variables to tweak everything, as example for the normal jump: we controlled the height of the jump the length when going up, the length when going down (the jump is not just a simple arc, it is the mix of 2), the velocity to go up and the max fallspeed when going down (we can make the character go high super fast and then "float" until reaching ground). Finally we could tweak how much air control you have.
All of this is roughly duplicated so we set a "small" jump and a "high" jump, then based on your input you lerp in between :)
Glad you liked it !!
With some additional / better feedback I would have enjoyed it even more!
Examples: I don't know how long I'm supposed to try to survive / The last Boss Wings of hell shoots red bullets on a red background (seems not the best combination xD?) / I don't see when I'm getting hit (and having some frames of invincibility could have been nice).
Regardless - well done :)
A bit confused at first - then I read the instructions and kept playing for too long!
Cute, clever and well made!
If you continue on this it would probably deserve an economy / balancing pass (you can easily have one card stacking up to 8 coins :D).
Last but not least: I'm deeply impress by the number of cards specially thinking about the process behind!