Good feel for movement and shooting! But the core mechanic implementation felt underwhelming.
There seems to be a low skill ceiling: click zombies, stay away from them, get max score. Too easy!
A great improvement to the gameplay would be to add ways to maximize the score or introduce risk. Perhaps one bullet could hit multiple zombies? Or shooting close-up could give more score at the risk of damage? Or the player could reload to restore health, but only at 0 ammo so they would die to the next hit?
This mechanic really does have potential!
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Thanks for the feedback! I really appreciate it... Honestly those are some great ideas, some of which I too wanted to implement but as the time limits of game jams are so tight, I really just didn't have time... But just because the jam is over, that doesn't mean I have to stop working on this project... ;)