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MonoBar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4596 | 1.833 | 2.750 |
Fun | #4608 | 1.750 | 2.625 |
Overall | #5110 | 1.639 | 2.458 |
Originality | #5536 | 1.333 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your Health and Ammo are joined together
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I well understand that 0 ammo means death, but i didn't figured out how to find more. Also, i found a position on top of the stairs where zombies could not reach me, making the game a bit too easy. However, nice job for having created a 3D shooter within 48h !
Good feel for movement and shooting! But the core mechanic implementation felt underwhelming.
There seems to be a low skill ceiling: click zombies, stay away from them, get max score. Too easy!
A great improvement to the gameplay would be to add ways to maximize the score or introduce risk. Perhaps one bullet could hit multiple zombies? Or shooting close-up could give more score at the risk of damage? Or the player could reload to restore health, but only at 0 ammo so they would die to the next hit?
This mechanic really does have potential!
Thanks for the feedback! I really appreciate it... Honestly those are some great ideas, some of which I too wanted to implement but as the time limits of game jams are so tight, I really just didn't have time... But just because the jam is over, that doesn't mean I have to stop working on this project... ;)